This is a presentation I put up together for the Big Gamification Challenge 2018 organised by REACTOR in collaboration with the Anglia Ruskin university , UK To explain how to use Compulsion Loops to produce Dopamine in games and gamified apps I touch multiple subjects
- Extrinsic vs Intrinsic Motivation and Rewards
- Challenges and Skills
- Anticipation, Churn and Retention
Most of the talk is based on my experience of some theories I found works best for game system design. Find the Presentation Slides Here .I also decided to write an article on that talk so here it is : Continue reading
I didn’t have time to write about that yet but this is totally worth mentioning so im doing it now 🙂 . In the last 2 years the Farmerama team gave their time and energy to create wonderful charity campaigns for World Water Day.
I have the pleasure to share this first Wii title I worked on! Wooot!
Here’s the official press release :
PARIS, FRANCE – August18, 2010 – Today, Ubisoft announced the launch of Battle of Giants Dinosaurs Strike for the Wii™ system from Nintendo. A new installment in the successful Battle of Giants franchise, the game will be available worldwide in November 2010. Designed exclusively for Wii by Ubisoft Quebec, the development studio behind the Nintendo DSTM versions in the franchise, Battle of Giants: Dinosaurs Strike is the new addition to the Battle of Giants franchise, which has alreadysold more than one million copies worldwide.