Compulsion Loops & Dopamine in Games and Gamification

This is a presentation I put up together for the Big Gamification Challenge 2018 organised by REACTOR in collaboration with the Anglia Ruskin university , UK To explain how to use Compulsion Loops to produce Dopamine in games and gamified apps I touch multiple subjects

  • Extrinsic vs Intrinsic Motivation and Rewards
  • Challenges and Skills
  • Anticipation, Churn and Retention

Most of the talk is based on my experience of some theories I found works best for game system design. Find the Presentation Slides Here .I also decided to write an article on that talk so here it is : Continue reading

Bivouac Urbain 2009

Recently I attended a game design contest has an acompagnator for a team of 4 colleagues.

The goal of the competition ws to create a game in 36h on the theme of “Antithesis”My team produced an nice project called “Handy Hand – Color Cappers” based on the oposition of black&white versus color.

Unfortunately, there where some major bugs in the last version so it’s not functional. 😦
Nevertheless, it was a nice experience. Rapid Iteration Prosess (rip) has the potential of challenging ideas quickly by making mistakes as soon as possible.