These are the Games I have worked on on a professional basis. Some of them have shipped and others I have brought to different levels of advancement depending on editorial processes.
For more details, please check my complete CV here.
2022- … Studio Director : Design – Ludia
– Design Unit Director for more than 50+ talented creative minds
2018- 2021 Game Director – Slightly Mad Studios
2016-2017 Senior Gamification Design Manager – LEGO
– LEGO Life / Safe Sharing and Inspirational platform for kids (live)
2015 – 2016 Senior F2P Designer – Playraven
– Spymaster Reboot / Social – F2P Mobile (soft launch)
2013 – 2015 Lead Game Designer – Bigpoint
– Farmerama / Web Free to play MMO (live)
2011 – 2013 Lead Game Designer – Frima Studio
– 3D MMO / 3rd Person Shooter – Web / Tablet – (Prototype Stage)
– Puzzle Game – Smartphone / Tablet – (Prototype Stage)
– Undisclosed Physics Platformer – Wii U – (Prototype Stage)
– Slotmachine Game – Smartphone / Tablet – 2012 (FPP shipped)
– Freemium CMMO – Flash Stage3D & Unity – 2012 (Closed Beta shipped)
– Skylanders – Spyro’s Universe – Web MMO for Activision-Blizzard – 2011 (Launched)
2008 – 2011 Game Designer – Ubisoft Divertissement, Quebec Studio.
– Online RPG game for kids- PC – 2011 (Prototype Stage)
– Web Platform Game System Design- PC – 2010 (Pre Production Stage)
– Combat of Giants : Dinosaure Strike (Battle of Giants in the UK) – Wii – 2010 (Shipped)
– Petz Fantasy TM Sunshine Magic – DS-DSi – 2010 (Shipped)
– Petz Fantasy TM Moonlight Magic – DS-DSi – 2010 (Shipped)
– RTS game for kids – Nintendo DS – 2009 (Pre-Conception Stage)
– My Weight Loss Coach – Iphone – 2008 (Shipped)
– I Quit – Iphone – 2008 (Shipped)
– Social platform System – Nintendo DS – 2008 (Prototype Stage)
– Educational Puzzle Game – Nintendo DS – 2008 (Pre-Conception Stage)
– Artificial Life Simultion – Nintendo DS – 2008 (Prototype Stage)