Game Design

These are the Games I have worked on on a professional basis. Some of them have shipped and others I have brought to different levels of advancement depending on editorial processes.

For more details, please check my complete CV here.

 

2015 – 2016 Senior F2P Designer – Playraven

– Spymaster Reboot / Social – F2P Mobile (soft launch)

 

2013 – 2015 Lead Game Designer – Bigpoint

– Farmerama / Web Free to play MMO (live)

 

2011 – 2013 Lead Game Designer – Frima Studio

– 3D MMO / 3rd Person Shooter – Web / Tablet – (Prototype Stage)

– Puzzle Game – Smartphone / Tablet – (Prototype Stage)

– Undisclosed Physics Platformer – Wii U – (Prototype Stage)

– Slotmachine Game – Smartphone / Tablet – 2012 (FPP shipped)

– Freemium CMMO – Flash Stage3D & Unity  – 2012 (Closed Beta shipped)

– Skylanders – Spyro’s Universe – Web MMO for Activision-Blizzard – 2011 (Launched)

 

2008 – 2011 Game Designer – Ubisoft Divertissement,  Quebec Studio.

– Online RPG game for kids- PC – 2011 (Prototype Stage)

– Web Platform Game System Design- PC – 2010 (Pre Production Stage)

– Combat of Giants : Dinosaure Strike  (Battle of Giants in the UK) – Wii – 2010 (Shipped)

– Petz Fantasy TM Sunshine Magic – DS-DSi – 2010 (Shipped)

– Petz Fantasy TM Moonlight Magic – DS-DSi – 2010 (Shipped)

– RTS game for kids – Nintendo DS – 2009 (Pre-Conception Stage)

– My Weight Loss Coach – Iphone – 2008 (Shipped)

– I Quit – Iphone – 2008 (Shipped)

– Social platform System – Nintendo DS – 2008 (Prototype Stage)

– Educational Puzzle Game – Nintendo DS – 2008 (Pre-Conception Stage)

– Artificial Life Simultion – Nintendo DS – 2008 (Prototype Stage)