Compulsion Loops & Dopamine in Games and Gamification

This is a presentation I put up together for the Big Gamification Challenge 2018 organised by REACTOR in collaboration with the Anglia Ruskin university , UK To explain how to use Compulsion Loops to produce Dopamine in games and gamified apps I touch multiple subjects

  • Extrinsic vs Intrinsic Motivation and Rewards
  • Challenges and Skills
  • Anticipation, Churn and Retention

Most of the talk is based on my experience of some theories I found works best for game system design. Find the Presentation Slides Here .I also decided to write an article on that talk so here it is : Continue reading

Advertisements

Activision Announces First-Ever Cross-Platform Gameplay Experience for Skylanders Spyro’s Adventure™ at Electronic Entertainment Expo (E3)

I’m pleased to announce the exit of the skylander’s multi-platform game. I’v had the chance to work along with Activision to ship the MMO version of the game “Skylanders – Spyro’s Universe“. Working on a transmedia brand such as Skylander’s was lots of fun!

New Adventure Game Allows Players to Bring Your Toys to Life™ Across Consoles, Windows PC, Web, Handheld and Mobile Devices

SANTA MONICA, Calif., June 6, 2011 /PRNewswire/ — Activision Publishing, Inc. (Nasdaq: ATVI) revealed today that Skylanders Spyro’s Adventure, an entertainment breakthrough for the video game and toy industries, will deliver the first-ever cross-platform gameplay experience across the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™, Nintendo 3DS™, a variety of mobile devices, Windows PC and the web. Using the game’s Portal of Power™, players will bring their Skylanders interaction figures to life inside the game on any platform.  During console and handheld gameplay, each Skylander remembers skill advancements and level-ups, allowing players to take their leveled-up Skylanders to play on any of the other platforms. The company will showcase the game at the Electronic Entertainment Exposition, which takes place June 7-9 at the Los Angeles Convention Center, in the South Hall, booth #647.

Continue reading

Flow and Dificulty Adjustment in Video Games

I’ve finally committed to write my first essay in English! Since French is my mother tongue I hope readers will be tolerant about my total lack of syntax sense :).  Back in university I was interested about the theory of flow and recently I decided to see how it applied to video games. It appears  Jenova Chen’s FlOw game is an essai to apply this theory so I decided to use it as a base for my own essay:

Flow and Difficulty Dajustment in Video Games…